I just recently ran across Youtube videos of ESports Boxing Club and my interest was peaked immediately. I am a big fan of the Fight Night series and I am a huge fan of the sport of boxing in general (even though it’s crooked as hell). While I enjoyed the Fight Night games and held it up as the standard for boxing gameplay for years, I can already tell that eSports Boxing Club has a chance to surpass that franchise and establish and even more robust boxing game to grab the attention of the casual and hard-core fan alike.
The first thing I noticed about eSports Boxing Club was the foot movement. I was thoroughly impressed by the range of motion and little nuances that Fight Night was missing. Check out the video below to see what I am saying.
Steel City Interactive and Ten 24, the creators of ESports Boxing Club are putting an emphasis on coordinating with professional boxers and institutions to create the most realistic boxing game on the market. They are focused on movement and gameplay mechanics, as mentioned on their website:
“eSports Boxing Club is a game that is bringing the boxing world together to deliver something for fans that has never been achieved. This mammoth project has professional boxers and institutions involved in the actual development of the title. We have developed what we feel is the most realistic looking movement system within a boxing game, and are looking to enhance this and other gameplay mechanics further.”
ESports Boxing Club Boxing Roster
So far, ESports Boxing Club is a bit short as far as the boxers that are already confirmed. Those included so far are: Ricky Hatton, Frank Bruno, Jason and Andrew Maloney, Josh Taylor, Jeison Rosario, Javier Fortuna, Robert Helenius, Enzo Maccarinelli, Joe Joyce, Scott Quigg and Alexander Povetkin.
Now, I know that list leaves a lot to be desired. Rest assured, they are going to add more substantial names to the roster. No way they’re rolling with that group alone.
My boxing list would include: Teofimo Lopez, Terence Crawford, Errol Spence, Shakur Stephenson, Tyson Fury, Deontay Wilder, Anthony Joshua, Dillian Whyte, Tank Davis, Canelo, GGG, Keith Thurman, Pacquaio, Danny Garcia, Shawn Porter and old timers like Berhnard Hopkins, Delahoya, Felix Trinidad, Sugar Ray Leonard, Thomas Hearns, etc. I mean, I could go on and on so let me just stop now. No doubt a lot of the guys listed above should be on the roster if they are serious. It would be great for boxing and boxing gameplay.
ESports Boxing Club Weight Classes
ESports Boxing Club is looking to have at least 10 weight classes and plan to expand that to have every division from strawweight to heavyweight. That’s a tall order if they can pull it off. But ambition is something that has the potential to make this game great.
ESports Boxing Club Extras
Like traditional fighting games, your ability to win fights will enable you to level up your character. ESports Boxing Club is similar in that respect, with a few extras thrown in. For one, you’ll be able to hire your team. Meaning, you can bring on a trainer, a cut-man, nutritionist and a promoter. How cool is that. That gives a very much needed dimension to the game that a lot of hard-core fans will appreciate, because those aspects of boxing are crucial and should not be overlooked. The game even provides real boxing gyms, each featuring their own fights styles and traits.
Since this game is still in development, there are sure to be a lot more updates on the horizon. I’m definitely going to keep a lookout on my end, but if you would like to know more about this game, check out the official page and apparently they would like to hear from the community with feedback and suggestions.
Official Game Page: